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Frc driver station too deep
Frc driver station too deep











frc driver station too deep
  1. Frc driver station too deep update#
  2. Frc driver station too deep full#
  3. Frc driver station too deep code#

*** Make sure you have SteamVR running – This was built using Steam VR to ensure compatibility with the maximum number of headsets, so you have to have it running for this sim to work *** It will work with either HTC VIVE or OCULUS RIFT. We’ll be adding stuff so let us know what else you would like to see.Įxtract it and run the *.exe. This is just a first iteration, but should give you a pretty realistic view of the field.

frc driver station too deep

> Click this text to view the preview video

  • Pick up objects manually or via force grab (point and trigger and objects come to you!).
  • Place CARGO in the rockets and Cargo Ships.
  • Place HATCH PANELS on the ROCKETS and CARGO SHIPS.
  • Go anywhere on the field and view the ROCKETS, HABITATS, LOADING STATIONS, DRIVER STATIONS, Cargo Ships, etc.
  • So, he took the assets from the FRC Power-Up Game Animation and dropped them into VR to give you a VERY realistic view of the field. The lead animator from the recent FRC Game animations (Stronghold, Steamworks, Power-Up, and DESTINATION: DEEP SPACE) also programs virtual reality games in his spare time. That’s right … strap on your HTC VIVE or OCULUS RIFT and go play around on the DESTINATION: DEEP SPACE field.

    Frc driver station too deep update#

    Enjoy!Ĭheck out the new feature overview video for Update #2 here:

    frc driver station too deep

    Frc driver station too deep full#

    UPDATE #1: You can now 1) control the Cargo Ship ejection flaps, 2) Drive the mortar-bot from the game animation around the field (just stand in the driver station of the robot you want to control), 3) Run a full match with sound effects, 4) Watch a monitor in the driver station of the robot view during the sandstorm. **The New update is at the same link, so just click on that link in the original post below.Ĭheck out the new feature overview video for Update #3

    Frc driver station too deep code#

    A safer way to do this would be to run the code on a separate processor like a Raspberry Pi with a simple switch to turn it off and on.UPDATE #2: You can now 1) drive a BLUE team lift bot (much easier to score), 2) Press buttons to load hatch panels and cargo in the human player loading stations and 3) preset the field with hatch panels and cargo (Start doesn’t reset the field anymore) If you implement this, the only way to stop motors from turning is by physically unplugging their signals or power. In case it wasn’t clear, I want to reiterate that this should ONLY be used for things like benchtop testing setups when there are no moving parts/pinch points. There are many other, more subtle ways teams can break the rules to gain a minor advantage, and they choose not to do so not only because it’s against the rules but it’s also at odds with FRC culture (gracious professionalism). Cheating of this sort has not been a problem to date, and I would hope we have not changed so much culturally that teams would be tempted to break safety protocols to cheat so obviously and egregiously in a high school competition with no prize money at stake. As Carlos mentioned, the ability to do this has existed since the inception of the cRio system in 2009, both at the DS side and the robot side. The primary mechanism for preventing doing something like that is that it’s against the rules, and operating outside the time limits of the match is pretty visually obvious and will get a lot of attention paid to the team/robot very quickly. Other than “against the rules”, what mechanism is there from preventing a team from starting the robot a second or two before the others, or keeping it going for a bit after the match?













    Frc driver station too deep